Jeu Pacman avec niveaux multiples, bonus, classement et labyrinthes aléatoires

This commit is contained in:
2025-11-28 17:54:13 +01:00
parent 937fc44907
commit 754d4a3162

29
game.js
View File

@ -607,7 +607,7 @@ function nextLevel() {
}
function randomizeMaze() {
const modificationRate = 0.15;
const modificationRate = 0.1;
const changes = Math.floor(ROWS * COLS * modificationRate);
console.log('Modification aléatoire du labyrinthe,', changes, 'changements');
@ -623,21 +623,13 @@ function randomizeMaze() {
const currentCell = maze[y][x];
if (currentCell === WALL) {
if (Math.random() < 0.7) {
if (Math.random() < 0.9) {
maze[y][x] = DOT;
} else {
maze[y][x] = EMPTY;
}
} else if (currentCell === EMPTY) {
if (Math.random() < 0.6) {
maze[y][x] = DOT;
} else if (Math.random() < 0.3) {
maze[y][x] = WALL;
}
maze[y][x] = DOT;
} else if (currentCell === DOT) {
if (Math.random() < 0.3) {
maze[y][x] = EMPTY;
} else if (Math.random() < 0.1) {
if (Math.random() < 0.05) {
maze[y][x] = WALL;
}
}
@ -645,22 +637,25 @@ function randomizeMaze() {
for (let y = 1; y < ROWS - 1; y++) {
for (let x = 1; x < COLS - 1; x++) {
if (maze[y][x] === WALL) {
if (maze[y][x] === EMPTY) {
maze[y][x] = DOT;
} else if (maze[y][x] === WALL) {
const neighbors = [
maze[y-1][x], maze[y+1][x], maze[y][x-1], maze[y][x+1]
];
const wallCount = neighbors.filter(c => c === WALL).length;
const emptyCount = neighbors.filter(c => c === EMPTY).length;
if (wallCount === 0 && Math.random() < 0.4) {
if (wallCount === 0 && Math.random() < 0.7) {
maze[y][x] = DOT;
} else if (emptyCount >= 2 && Math.random() < 0.9) {
maze[y][x] = DOT;
} else if (wallCount === 4 && Math.random() < 0.3) {
maze[y][x] = EMPTY;
}
}
}
}
console.log('Labyrinthe modifié aléatoirement');
console.log('Labyrinthe modifié aléatoirement, tous les trous remplis');
}
function placeBonuses() {