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3 Commits

Author SHA1 Message Date
844c64c7b6 texture triangle ameliorer 2025-12-02 19:56:46 +01:00
5091fc3d6e personalisation du personnage 2025-12-02 19:32:30 +01:00
58ed4774ba grand ecran regler 2025-12-02 19:06:36 +01:00
3 changed files with 986 additions and 39 deletions

592
game.js
View File

@ -13,6 +13,9 @@ const finalScoreElement = document.getElementById('finalScore');
const finalLevelElement = document.getElementById('finalLevel');
const overlayRestartBtn = document.getElementById('overlayRestartBtn');
const confirmUsernameBtn = document.getElementById('confirmUsernameBtn');
const gameOverUsernameInput = document.getElementById('gameOverUsername');
const saveScoreBtn = document.getElementById('saveScoreBtn');
const scoreSavedMsg = document.getElementById('scoreSavedMsg');
// === GESTION DU MENU ===
const mainMenu = document.getElementById('mainMenu');
@ -28,10 +31,29 @@ const closeRulesBtn = document.getElementById('closeRulesBtn');
const menuLeaderboard = document.getElementById('menuLeaderboard');
const leaderboardContainer = document.getElementById('leaderboardContainer');
const closeLeaderboardBtn = document.getElementById('closeLeaderboardBtn');
const fullscreenBtn = document.getElementById('fullscreenBtn');
const customizeBtn = document.getElementById('customizeBtn');
const customizeModal = document.getElementById('customizeModal');
const closeCustomizeBtn = document.getElementById('closeCustomizeBtn');
const saveCustomizeBtn = document.getElementById('saveCustomizeBtn');
const playerPreviewCanvas = document.getElementById('playerPreviewCanvas');
const colorOptions = document.querySelectorAll('.color-option');
const shapeOptions = document.querySelectorAll('.shape-option');
// Fonction pour vérifier si on est en mode plein écran
function isFullscreen() {
return !!(document.fullscreenElement || document.webkitFullscreenElement ||
document.mozFullScreenElement || document.msFullscreenElement);
}
let usernameConfirmed = false;
let gameOverUsername = null;
const CELL_SIZE = 20;
// Personnalisation du joueur
let playerColor = localStorage.getItem('playerColor') || 'rainbow';
let playerShape = localStorage.getItem('playerShape') || 'round';
const CELL_SIZE = 25;
const COLS = 30;
const ROWS = 30;
@ -233,7 +255,7 @@ let traps = [];
let specialZones = [];
class Pacman {
constructor() {
constructor(color = null, shape = null) {
this.x = 14;
this.y = 23;
this.direction = 0;
@ -245,6 +267,8 @@ class Pacman {
this.pixelX = this.x * CELL_SIZE + CELL_SIZE / 2;
this.pixelY = this.y * CELL_SIZE + CELL_SIZE / 2;
this.colorAnimation = 0;
this.color = color || playerColor;
this.shape = shape || playerShape;
}
update() {
@ -360,8 +384,8 @@ class Pacman {
ghost.vulnerableTimer = vulnerableTime;
}
// Afficher l'indicateur de poursuite
if (pursuitIndicator) {
// Afficher l'indicateur de poursuite (sauf en mode plein écran)
if (pursuitIndicator && !isFullscreen()) {
pursuitIndicator.style.display = 'block';
}
@ -449,19 +473,93 @@ class Pacman {
const rotation = [Math.PI * 1.5, 0, Math.PI * 0.5, Math.PI];
ctx.rotate(rotation[this.direction]);
// Utiliser la couleur personnalisée
let baseFillColor;
if (this.color === 'rainbow') {
const hue = (this.colorAnimation * 180 / Math.PI) % 360;
ctx.fillStyle = `hsl(${hue}, 100%, 50%)`;
baseFillColor = `hsl(${hue}, 100%, 50%)`;
ctx.fillStyle = baseFillColor;
} else {
const colorMap = {
'yellow': '#ffd700',
'red': '#ff4444',
'blue': '#4444ff',
'green': '#44ff44',
'purple': '#aa44ff',
'orange': '#ff8844',
'pink': '#ff44aa'
};
baseFillColor = colorMap[this.color] || '#ffd700';
ctx.fillStyle = baseFillColor;
}
const size = CELL_SIZE * 0.4;
ctx.beginPath();
if (this.shape === 'triangle') {
const triangleSize = size * 1.5; // Plus grand pour une meilleure visibilité
// Dessiner le triangle avec contour et yeux
ctx.beginPath();
if (this.mouthOpen) {
ctx.arc(0, 0, CELL_SIZE * 0.4, 0.2, Math.PI * 2 - 0.2);
// Triangle avec bouche ouverte - ouverture plus grande et visible
ctx.moveTo(0, -triangleSize * 0.9);
ctx.lineTo(-triangleSize * 0.85, triangleSize * 0.7);
ctx.lineTo(-triangleSize * 0.4, triangleSize * 0.4);
ctx.lineTo(0, triangleSize * 0.2);
ctx.lineTo(triangleSize * 0.4, triangleSize * 0.4);
ctx.lineTo(triangleSize * 0.85, triangleSize * 0.7);
ctx.closePath();
} else {
ctx.arc(0, 0, CELL_SIZE * 0.4, 0, Math.PI * 2);
// Triangle équilatéral complet
ctx.moveTo(0, -triangleSize);
ctx.lineTo(-triangleSize * 0.866, triangleSize * 0.5); // cos(30°) ≈ 0.866
ctx.lineTo(triangleSize * 0.866, triangleSize * 0.5);
ctx.closePath();
}
// Remplir le triangle
ctx.fill();
// Contour noir épais pour plus de définition
ctx.strokeStyle = '#000000';
ctx.lineWidth = 2.5;
ctx.stroke();
// Dessiner les yeux
ctx.fillStyle = '#ffffff';
ctx.beginPath();
ctx.arc(-triangleSize * 0.2, -triangleSize * 0.15, triangleSize * 0.12, 0, Math.PI * 2);
ctx.arc(triangleSize * 0.2, -triangleSize * 0.15, triangleSize * 0.12, 0, Math.PI * 2);
ctx.fill();
// Pupilles
ctx.fillStyle = '#000000';
ctx.beginPath();
ctx.arc(-triangleSize * 0.2, -triangleSize * 0.15, triangleSize * 0.06, 0, Math.PI * 2);
ctx.arc(triangleSize * 0.2, -triangleSize * 0.15, triangleSize * 0.06, 0, Math.PI * 2);
ctx.fill();
// Reflets dans les yeux pour plus de vie
ctx.fillStyle = '#ffffff';
ctx.beginPath();
ctx.arc(-triangleSize * 0.22, -triangleSize * 0.17, triangleSize * 0.03, 0, Math.PI * 2);
ctx.arc(triangleSize * 0.18, -triangleSize * 0.17, triangleSize * 0.03, 0, Math.PI * 2);
ctx.fill();
// Restaurer la couleur originale
ctx.fillStyle = baseFillColor;
} else {
// Forme ronde (par défaut)
if (this.mouthOpen) {
ctx.arc(0, 0, size, 0.2, Math.PI * 2 - 0.2);
} else {
ctx.arc(0, 0, size, 0, Math.PI * 2);
}
ctx.lineTo(0, 0);
ctx.fill();
}
ctx.restore();
}
@ -1230,7 +1328,7 @@ function checkCollisions() {
gameRunning = false;
statusElement.textContent = 'Game Over !';
showGameOver();
saveScore();
// Le score sera sauvegardé quand l'utilisateur clique sur "Sauvegarder"
} else {
restartCurrentLevel();
}
@ -1314,7 +1412,7 @@ function gameLoop() {
ghost.vulnerableTimer = FRENZY_DURATION;
}
if (frenzyIndicator) frenzyIndicator.style.display = 'block';
if (pursuitIndicator) pursuitIndicator.style.display = 'block';
if (pursuitIndicator && !isFullscreen()) pursuitIndicator.style.display = 'block';
}
} else {
frenzyTimer--;
@ -1339,13 +1437,16 @@ function gameLoop() {
pacman.update();
pacman.draw();
// Mettre à jour l'indicateur de poursuite
if (pursuitIndicator && (cherryEatenTimer > 0 || frenzyModeActive)) {
// Mettre à jour l'indicateur de poursuite (masquer en mode plein écran)
if (isFullscreen() && pursuitIndicator) {
pursuitIndicator.style.display = 'none';
} else if (pursuitIndicator && (cherryEatenTimer > 0 || frenzyModeActive) && !isFullscreen()) {
const timer = frenzyModeActive ? frenzyTimer : cherryEatenTimer;
const seconds = Math.ceil(timer / 60);
if (pursuitTimerElement) {
pursuitTimerElement.textContent = seconds;
}
pursuitIndicator.style.display = 'block';
} else if (pursuitIndicator && !frenzyModeActive) {
pursuitIndicator.style.display = 'none';
}
@ -1757,6 +1858,77 @@ function placeBonuses() {
}
}
// === REDIMENSIONNEMENT ADAPTATIF DU CANVAS ===
function resizeCanvas() {
if (!gameWrapper || gameWrapper.style.display === 'none') {
return; // Ne pas redimensionner si le jeu n'est pas visible
}
const container = document.querySelector('.container');
const gameHeader = document.querySelector('.game-header');
const gameInfo = document.querySelector('.game-info');
const userInput = document.querySelector('.user-input-section');
const powerUps = document.querySelector('.power-ups-display');
const frenzyIndicator = document.querySelector('.frenzy-indicator');
const pursuitIndicator = document.querySelector('.pursuit-indicator');
const instructions = document.querySelector('.instructions');
const leaderboard = document.querySelector('.game-leaderboard');
if (!container || !canvas) return;
// Calculer l'espace disponible en hauteur
const windowHeight = window.innerHeight;
const windowWidth = window.innerWidth;
// Hauteur des éléments autour du canvas
let usedHeight = 0;
if (gameHeader) usedHeight += gameHeader.offsetHeight + 20;
if (userInput && userInput.offsetHeight > 0) usedHeight += userInput.offsetHeight + 10;
if (gameInfo) usedHeight += gameInfo.offsetHeight + 20;
if (powerUps && powerUps.offsetHeight > 0) usedHeight += powerUps.offsetHeight + 10;
if (frenzyIndicator && frenzyIndicator.offsetHeight > 0 && frenzyIndicator.style.display !== 'none') {
usedHeight += frenzyIndicator.offsetHeight + 10;
}
if (pursuitIndicator && pursuitIndicator.offsetHeight > 0 && pursuitIndicator.style.display !== 'none') {
usedHeight += pursuitIndicator.offsetHeight + 10;
}
if (instructions) usedHeight += instructions.offsetHeight + 20;
// Padding du container (30px top + 30px bottom)
usedHeight += 60;
// Marges et espacement
usedHeight += 40;
// Largeur disponible (en tenant compte du leaderboard à droite si visible)
let usedWidth = 0;
const containerPadding = 60; // 30px left + 30px right
const gaps = 60; // Espacement entre éléments
if (leaderboard && window.innerWidth > 1200) {
const leaderboardRect = leaderboard.getBoundingClientRect();
if (leaderboardRect.width > 0) {
usedWidth += leaderboardRect.width + 30; // + gap
}
}
usedWidth += containerPadding + gaps;
const availableHeight = windowHeight - usedHeight;
const availableWidth = windowWidth - usedWidth;
// La taille du canvas sera le minimum entre hauteur et largeur disponible
// Utilise 95% de l'espace disponible avec une taille minimale de 400px
const maxSize = Math.min(availableHeight, availableWidth);
const minSize = 400;
const canvasDisplaySize = Math.max(minSize, Math.min(maxSize * 0.95, 1200));
// Appliquer la taille au canvas via CSS
canvas.style.width = canvasDisplaySize + 'px';
canvas.style.height = canvasDisplaySize + 'px';
canvas.style.maxWidth = '100%';
canvas.style.maxHeight = 'calc(100vh - ' + usedHeight + 'px)';
}
function initGame() {
resetUsernameInput(); // Réinitialiser le champ nom
@ -1822,6 +1994,10 @@ function initGame() {
placeBonuses();
countDots();
updateGameLeaderboard();
// Redimensionner le canvas après l'initialisation
setTimeout(resizeCanvas, 100);
gameLoop();
}
@ -1869,9 +2045,15 @@ function getScores() {
return scoresJson ? JSON.parse(scoresJson) : [];
}
function saveScore() {
function saveScore(usernameForScore = null) {
let username;
if (!usernameConfirmed) {
// Priorité au nom passé en paramètre, puis au nom du Game Over, puis au nom confirmé, sinon "Anonyme"
if (usernameForScore) {
username = usernameForScore.trim() || 'Anonyme';
} else if (gameOverUsername) {
username = gameOverUsername.trim() || 'Anonyme';
} else if (!usernameConfirmed) {
username = 'Anonyme';
} else {
username = usernameInput.value.trim() || 'Anonyme';
@ -2042,6 +2224,21 @@ usernameInput.addEventListener('keypress', (e) => {
function showGameOver() {
finalScoreElement.textContent = score;
finalLevelElement.textContent = level;
// Réinitialiser le champ de nom et cacher le message
if (gameOverUsernameInput) {
gameOverUsernameInput.value = usernameInput.value.trim() || '';
gameOverUsernameInput.disabled = false;
gameOverUsernameInput.focus();
}
if (saveScoreBtn) {
saveScoreBtn.disabled = false;
}
if (scoreSavedMsg) {
scoreSavedMsg.style.display = 'none';
}
gameOverUsername = null; // Réinitialiser
gameOverlay.classList.add('active');
restartBtn.style.display = 'block';
}
@ -2050,7 +2247,39 @@ function hideGameOver() {
gameOverlay.classList.remove('active');
}
// Sauvegarder le score avec le nom du Game Over
if (saveScoreBtn && gameOverUsernameInput) {
saveScoreBtn.addEventListener('click', () => {
const username = gameOverUsernameInput.value.trim();
if (username.length === 0) {
alert('Veuillez entrer un nom d\'utilisateur !');
gameOverUsernameInput.focus();
return;
}
gameOverUsername = username;
saveScore(username);
// Afficher le message de confirmation
if (scoreSavedMsg) {
scoreSavedMsg.style.display = 'block';
}
// Désactiver le champ et le bouton
gameOverUsernameInput.disabled = true;
saveScoreBtn.disabled = true;
});
// Permettre de sauvegarder avec la touche Entrée
gameOverUsernameInput.addEventListener('keypress', (e) => {
if (e.key === 'Enter' && !saveScoreBtn.disabled) {
saveScoreBtn.click();
}
});
}
overlayRestartBtn.addEventListener('click', () => {
hideGameOver();
initGame();
});
@ -2267,7 +2496,11 @@ playBtn.addEventListener('click', () => {
resetUsernameInput();
// Toujours initialiser le jeu quand on clique sur JOUER
gameRunning = false; // S'assurer que le jeu est arrêté
// Attendre un peu pour que le DOM soit rendu avant de redimensionner
setTimeout(() => {
initGame();
resizeCanvas();
}, 50);
});
// Retour au menu depuis le jeu
@ -2315,6 +2548,262 @@ if (rulesModal) {
});
}
// === GESTION DU MODAL DE PERSONNALISATION ===
let selectedColor = playerColor;
let selectedShape = playerShape;
// Ouvrir le modal de personnalisation
if (customizeBtn) {
customizeBtn.addEventListener('click', () => {
if (customizeModal) {
customizeModal.style.display = 'flex';
selectedColor = playerColor;
selectedShape = playerShape;
updateColorSelection();
updateShapeSelection();
updatePlayerPreview();
startPreviewAnimation();
}
});
}
// Fermer le modal de personnalisation
if (closeCustomizeBtn) {
closeCustomizeBtn.addEventListener('click', () => {
if (customizeModal) {
customizeModal.style.display = 'none';
stopPreviewAnimation();
}
});
}
// Fermer en cliquant en dehors du modal
if (customizeModal) {
customizeModal.addEventListener('click', (e) => {
if (e.target === customizeModal) {
customizeModal.style.display = 'none';
stopPreviewAnimation();
}
});
}
// Gérer la sélection de couleur
if (colorOptions) {
colorOptions.forEach(option => {
option.addEventListener('click', () => {
selectedColor = option.getAttribute('data-color');
updateColorSelection();
updatePlayerPreview();
});
});
}
// Gérer la sélection de forme
if (shapeOptions) {
shapeOptions.forEach(option => {
option.addEventListener('click', () => {
selectedShape = option.getAttribute('data-shape');
updateShapeSelection();
updatePlayerPreview();
});
});
}
// Mettre à jour la sélection visuelle
function updateColorSelection() {
if (colorOptions) {
colorOptions.forEach(option => {
if (option.getAttribute('data-color') === selectedColor) {
option.classList.add('active');
} else {
option.classList.remove('active');
}
});
}
}
function updateShapeSelection() {
if (shapeOptions) {
shapeOptions.forEach(option => {
if (option.getAttribute('data-shape') === selectedShape) {
option.classList.add('active');
} else {
option.classList.remove('active');
}
});
}
}
// Prévisualisation du joueur
let previewAnimationId = null;
function startPreviewAnimation() {
if (!playerPreviewCanvas) return;
let angle = 0;
let mouthOpen = true;
function animate() {
if (!playerPreviewCanvas) return;
const ctx = playerPreviewCanvas.getContext('2d');
ctx.clearRect(0, 0, playerPreviewCanvas.width, playerPreviewCanvas.height);
// Fond
ctx.fillStyle = '#000';
ctx.fillRect(0, 0, playerPreviewCanvas.width, playerPreviewCanvas.height);
// Dessiner le joueur au centre
ctx.save();
ctx.translate(playerPreviewCanvas.width / 2, playerPreviewCanvas.height / 2);
// Couleur
if (selectedColor === 'rainbow') {
angle += 0.05;
const hue = (angle * 180 / Math.PI) % 360;
ctx.fillStyle = `hsl(${hue}, 100%, 50%)`;
} else {
const colorMap = {
'yellow': '#ffd700',
'red': '#ff4444',
'blue': '#4444ff',
'green': '#44ff44',
'purple': '#aa44ff',
'orange': '#ff8844',
'pink': '#ff44aa'
};
ctx.fillStyle = colorMap[selectedColor] || '#ffd700';
}
// Animation de la bouche
if (Math.floor(angle * 5) % 2 === 0) {
mouthOpen = !mouthOpen;
}
const size = 40;
ctx.beginPath();
if (selectedShape === 'triangle') {
const triangleSize = size * 1.5; // Plus grand pour une meilleure visibilité
// Dessiner le triangle avec contour et yeux
ctx.beginPath();
if (mouthOpen) {
// Triangle avec bouche ouverte
ctx.moveTo(0, -triangleSize * 0.9);
ctx.lineTo(-triangleSize * 0.85, triangleSize * 0.7);
ctx.lineTo(-triangleSize * 0.4, triangleSize * 0.4);
ctx.lineTo(0, triangleSize * 0.2);
ctx.lineTo(triangleSize * 0.4, triangleSize * 0.4);
ctx.lineTo(triangleSize * 0.85, triangleSize * 0.7);
ctx.closePath();
} else {
// Triangle équilatéral complet
ctx.moveTo(0, -triangleSize);
ctx.lineTo(-triangleSize * 0.866, triangleSize * 0.5);
ctx.lineTo(triangleSize * 0.866, triangleSize * 0.5);
ctx.closePath();
}
// Remplir le triangle
ctx.fill();
// Contour noir épais
ctx.strokeStyle = '#000000';
ctx.lineWidth = 2.5;
ctx.stroke();
// Dessiner les yeux
ctx.fillStyle = '#ffffff';
ctx.beginPath();
ctx.arc(-triangleSize * 0.2, -triangleSize * 0.15, triangleSize * 0.12, 0, Math.PI * 2);
ctx.arc(triangleSize * 0.2, -triangleSize * 0.15, triangleSize * 0.12, 0, Math.PI * 2);
ctx.fill();
// Pupilles
ctx.fillStyle = '#000000';
ctx.beginPath();
ctx.arc(-triangleSize * 0.2, -triangleSize * 0.15, triangleSize * 0.06, 0, Math.PI * 2);
ctx.arc(triangleSize * 0.2, -triangleSize * 0.15, triangleSize * 0.06, 0, Math.PI * 2);
ctx.fill();
// Reflets dans les yeux
ctx.fillStyle = '#ffffff';
ctx.beginPath();
ctx.arc(-triangleSize * 0.22, -triangleSize * 0.17, triangleSize * 0.03, 0, Math.PI * 2);
ctx.arc(triangleSize * 0.18, -triangleSize * 0.17, triangleSize * 0.03, 0, Math.PI * 2);
ctx.fill();
// Restaurer la couleur originale
if (selectedColor === 'rainbow') {
const hue = (angle * 180 / Math.PI) % 360;
ctx.fillStyle = `hsl(${hue}, 100%, 50%)`;
} else {
const colorMap = {
'yellow': '#ffd700',
'red': '#ff4444',
'blue': '#4444ff',
'green': '#44ff44',
'purple': '#aa44ff',
'orange': '#ff8844',
'pink': '#ff44aa'
};
ctx.fillStyle = colorMap[selectedColor] || '#ffd700';
}
} else {
// Dessiner un cercle
if (mouthOpen) {
ctx.arc(0, 0, size, 0.2, Math.PI * 2 - 0.2);
} else {
ctx.arc(0, 0, size, 0, Math.PI * 2);
}
ctx.lineTo(0, 0);
}
ctx.fill();
ctx.restore();
previewAnimationId = requestAnimationFrame(animate);
}
animate();
}
function stopPreviewAnimation() {
if (previewAnimationId) {
cancelAnimationFrame(previewAnimationId);
previewAnimationId = null;
}
}
function updatePlayerPreview() {
// L'animation se mettra à jour automatiquement car elle utilise selectedColor
}
// Sauvegarder la personnalisation
if (saveCustomizeBtn) {
saveCustomizeBtn.addEventListener('click', () => {
playerColor = selectedColor;
playerShape = selectedShape;
localStorage.setItem('playerColor', playerColor);
localStorage.setItem('playerShape', playerShape);
// Mettre à jour le joueur actuel si le jeu est en cours
if (pacman) {
pacman.color = playerColor;
pacman.shape = playerShape;
}
// Fermer le modal
if (customizeModal) {
customizeModal.style.display = 'none';
stopPreviewAnimation();
}
// Message de confirmation
alert('Personnalisation sauvegardée !');
});
}
// Fermer le classement dans le jeu
if (closeLeaderboardBtn) {
closeLeaderboardBtn.addEventListener('click', () => {
@ -2385,3 +2874,80 @@ function updateBestScore() {
updateMenuLeaderboard();
updateBestScore();
// Appeler au chargement, au redimensionnement et quand le jeu devient visible
window.addEventListener('resize', () => {
if (gameWrapper && gameWrapper.style.display !== 'none') {
resizeCanvas();
}
});
// Redimensionner quand le jeu est affiché
if (gameWrapper) {
const observer = new MutationObserver(() => {
if (gameWrapper && gameWrapper.style.display !== 'none') {
// Attendre un peu pour que le DOM soit complètement rendu
setTimeout(resizeCanvas, 100);
}
});
observer.observe(gameWrapper, { attributes: true, attributeFilter: ['style'] });
}
// === GESTION DU PLEIN ÉCRAN ===
function toggleFullscreen() {
const gameWrapper = document.getElementById('gameWrapper');
if (!document.fullscreenElement && !document.webkitFullscreenElement &&
!document.mozFullScreenElement && !document.msFullscreenElement) {
// Entrer en plein écran
if (gameWrapper.requestFullscreen) {
gameWrapper.requestFullscreen();
} else if (gameWrapper.webkitRequestFullscreen) {
gameWrapper.webkitRequestFullscreen();
} else if (gameWrapper.mozRequestFullScreen) {
gameWrapper.mozRequestFullScreen();
} else if (gameWrapper.msRequestFullscreen) {
gameWrapper.msRequestFullscreen();
}
} else {
// Quitter le plein écran
if (document.exitFullscreen) {
document.exitFullscreen();
} else if (document.webkitExitFullscreen) {
document.webkitExitFullscreen();
} else if (document.mozCancelFullScreen) {
document.mozCancelFullScreen();
} else if (document.msExitFullscreen) {
document.msExitFullscreen();
}
}
}
function updateFullscreenButton() {
const isFullscreenMode = document.fullscreenElement || document.webkitFullscreenElement ||
document.mozFullScreenElement || document.msFullscreenElement;
if (fullscreenBtn) {
fullscreenBtn.textContent = isFullscreenMode ? '✕ Sortir' : '⛶ Plein écran';
fullscreenBtn.title = isFullscreenMode ? 'Quitter le plein écran' : 'Plein écran';
}
// Cacher l'indicateur de poursuite en mode plein écran
if (isFullscreenMode && pursuitIndicator) {
pursuitIndicator.style.display = 'none';
}
// Redimensionner le canvas après changement de mode plein écran
setTimeout(resizeCanvas, 100);
}
// Ajouter l'event listener au bouton
if (fullscreenBtn) {
fullscreenBtn.addEventListener('click', toggleFullscreen);
}
// Écouter les changements de mode plein écran
document.addEventListener('fullscreenchange', updateFullscreenButton);
document.addEventListener('webkitfullscreenchange', updateFullscreenButton);
document.addEventListener('mozfullscreenchange', updateFullscreenButton);
document.addEventListener('MSFullscreenChange', updateFullscreenButton);

View File

@ -21,6 +21,9 @@
<button class="menu-btn" id="playBtn">
<span class="btn-icon"></span> JOUER
</button>
<button class="menu-btn" id="customizeBtn">
<span class="btn-icon">🎨</span> PERSONNALISER
</button>
<button class="menu-btn" id="scoresBtn">
<span class="btn-icon">🏆</span> CLASSEMENT
</button>
@ -38,6 +41,7 @@
<div class="game-header">
<button class="back-btn" id="backToMenuBtn">← Menu</button>
<h2>OULVIC</h2>
<button class="fullscreen-btn" id="fullscreenBtn" title="Plein écran">⛶ Plein écran</button>
</div>
<div class="user-input-section">
<label for="username">Nom d'utilisateur:</label>
@ -63,7 +67,7 @@
<div class="pursuit-indicator" id="pursuitIndicator" style="display: none;">
<span class="pursuit-text">👻 Poursuite active: <span id="pursuitTimer">0</span>s</span>
</div>
<canvas id="gameCanvas" width="600" height="600"></canvas>
<canvas id="gameCanvas" width="750" height="750"></canvas>
<!-- Contrôles tactiles mobile -->
<div class="mobile-controls" id="mobileControls">
@ -86,6 +90,12 @@
<h2 class="game-over-title">GAME OVER</h2>
<p class="final-score">Score Final: <span id="finalScore">0</span></p>
<p class="final-level">Niveau Atteint: <span id="finalLevel">1</span></p>
<div class="game-over-username-section">
<label for="gameOverUsername">Nom pour le classement:</label>
<input type="text" id="gameOverUsername" placeholder="Entrez votre nom" maxlength="15">
<button id="saveScoreBtn" class="save-score-btn">💾 Sauvegarder</button>
</div>
<p class="score-saved-msg" id="scoreSavedMsg" style="display: none; color: #00ff00; font-size: 0.7em; margin-top: 10px;">Score sauvegardé !</p>
<button id="overlayRestartBtn">REJOUER</button>
</div>
</div>
@ -221,6 +231,73 @@
</div>
</div>
<!-- MODAL PERSONNALISATION -->
<div class="customize-modal" id="customizeModal" style="display: none;">
<div class="modal-content">
<div class="modal-header">
<h2>🎨 PERSONNALISER VOTRE JOUEUR</h2>
<button class="close-modal-btn" id="closeCustomizeBtn">×</button>
</div>
<div class="customize-content">
<div class="customize-section">
<h3>Couleur du joueur</h3>
<div class="color-options">
<div class="color-option" data-color="yellow" data-name="Jaune">
<div class="color-preview" style="background: #ffd700;"></div>
<span>Jaune (Classique)</span>
</div>
<div class="color-option" data-color="red" data-name="Rouge">
<div class="color-preview" style="background: #ff4444;"></div>
<span>Rouge</span>
</div>
<div class="color-option" data-color="blue" data-name="Bleu">
<div class="color-preview" style="background: #4444ff;"></div>
<span>Bleu</span>
</div>
<div class="color-option" data-color="green" data-name="Vert">
<div class="color-preview" style="background: #44ff44;"></div>
<span>Vert</span>
</div>
<div class="color-option" data-color="purple" data-name="Violet">
<div class="color-preview" style="background: #aa44ff;"></div>
<span>Violet</span>
</div>
<div class="color-option" data-color="orange" data-name="Orange">
<div class="color-preview" style="background: #ff8844;"></div>
<span>Orange</span>
</div>
<div class="color-option active" data-color="rainbow" data-name="Arc-en-ciel">
<div class="color-preview rainbow-preview"></div>
<span>Arc-en-ciel (Animé)</span>
</div>
<div class="color-option" data-color="pink" data-name="Rose">
<div class="color-preview" style="background: #ff44aa;"></div>
<span>Rose</span>
</div>
</div>
</div>
<div class="customize-section">
<h3>Forme du joueur</h3>
<div class="shape-options">
<div class="shape-option active" data-shape="round" data-name="Rond">
<div class="shape-preview round-preview"></div>
<span>Rond (Classique)</span>
</div>
<div class="shape-option" data-shape="triangle" data-name="Triangle">
<div class="shape-preview triangle-preview"></div>
<span>Triangle</span>
</div>
</div>
</div>
<div class="customize-preview">
<h3>Aperçu</h3>
<canvas id="playerPreviewCanvas" width="200" height="200"></canvas>
</div>
<button class="save-customize-btn" id="saveCustomizeBtn">💾 Sauvegarder</button>
</div>
</div>
</div>
<script src="game.js"></script>
</body>
</html>

304
style.css
View File

@ -323,6 +323,26 @@ body::after {
transform: translateX(-3px);
}
.fullscreen-btn {
padding: 10px 20px;
font-size: 0.7em;
font-family: 'Press Start 2P', cursive;
background: rgba(255, 255, 255, 0.1);
color: #ffd700;
border: 2px solid #ffd700;
border-radius: 10px;
cursor: pointer;
transition: all 0.3s;
line-height: 1.2;
white-space: nowrap;
}
.fullscreen-btn:hover {
background: rgba(255, 215, 0, 0.2);
transform: scale(1.1);
box-shadow: 0 0 10px rgba(255, 215, 0, 0.5);
}
/* === MODAL CLASSEMENT === */
.leaderboard-modal {
position: fixed;
@ -695,6 +715,14 @@ h1 {
0 0 40px rgba(255, 215, 0, 0.3),
inset 0 0 60px rgba(0, 0, 255, 0.1);
animation: canvasGlow 3s ease-in-out infinite alternate;
max-width: 100%;
max-height: 90vh;
width: auto;
height: auto;
image-rendering: -moz-crisp-edges;
image-rendering: -webkit-crisp-edges;
image-rendering: pixelated;
image-rendering: crisp-edges;
}
/* === INPUT UTILISATEUR === */
@ -1095,6 +1123,71 @@ h1 {
transform: translateY(0) scale(0.98);
}
.game-over-username-section {
display: flex;
flex-direction: column;
align-items: center;
gap: 10px;
margin: 20px 0;
}
.game-over-username-section label {
font-size: 0.7em;
color: #ffd700;
font-weight: bold;
}
#gameOverUsername {
padding: 10px 15px;
font-size: 0.8em;
font-family: 'Press Start 2P', cursive;
border: 2px solid #ffd700;
border-radius: 10px;
background: rgba(0, 0, 0, 0.7);
color: #fff;
outline: none;
max-width: 250px;
width: 100%;
text-align: center;
transition: all 0.3s;
}
#gameOverUsername:focus {
border-color: #ffed4e;
box-shadow: 0 0 15px rgba(255, 215, 0, 0.6);
background: rgba(0, 0, 0, 0.9);
}
.save-score-btn {
padding: 10px 20px;
font-size: 0.7em;
font-family: 'Press Start 2P', cursive;
background: linear-gradient(180deg, #00ff00 0%, #00cc00 100%);
color: #000;
border: 2px solid #00ff00;
border-radius: 10px;
cursor: pointer;
transition: all 0.3s;
box-shadow: 0 4px 10px rgba(0, 255, 0, 0.3);
}
.save-score-btn:hover {
background: linear-gradient(180deg, #00ff88 0%, #00ff00 100%);
transform: translateY(-2px);
box-shadow: 0 6px 15px rgba(0, 255, 0, 0.5);
}
.save-score-btn:active {
transform: translateY(0) scale(0.98);
}
.save-score-btn:disabled {
background: rgba(100, 100, 100, 0.5);
border-color: #666;
cursor: not-allowed;
opacity: 0.5;
}
/* === CONTROLES TACTILES MOBILE === */
.mobile-controls {
display: none;
@ -1240,3 +1333,214 @@ footer {
font-size: 0.9em;
}
}
/* === MODAL PERSONNALISATION === */
.customize-modal {
display: none;
position: fixed;
top: 0;
left: 0;
width: 100%;
height: 100%;
background: rgba(0, 0, 0, 0.9);
z-index: 1000;
justify-content: center;
align-items: center;
animation: fadeIn 0.3s ease-out;
}
.customize-modal.active {
display: flex;
}
.customize-content {
display: flex;
flex-direction: column;
gap: 30px;
max-width: 800px;
width: 90%;
max-height: 90vh;
overflow-y: auto;
}
.customize-section {
background: rgba(0, 0, 0, 0.6);
padding: 20px;
border-radius: 15px;
border: 2px solid #ffd700;
}
.customize-section h3 {
color: #ffd700;
font-size: 1em;
margin-bottom: 15px;
text-align: center;
}
.color-options {
display: grid;
grid-template-columns: repeat(auto-fit, minmax(150px, 1fr));
gap: 15px;
margin-top: 15px;
}
.color-option {
display: flex;
flex-direction: column;
align-items: center;
gap: 8px;
padding: 15px;
background: rgba(255, 255, 255, 0.05);
border: 2px solid rgba(255, 215, 0, 0.3);
border-radius: 10px;
cursor: pointer;
transition: all 0.3s;
}
.color-option:hover {
background: rgba(255, 215, 0, 0.1);
border-color: #ffd700;
transform: scale(1.05);
}
.color-option.active {
background: rgba(255, 215, 0, 0.2);
border-color: #ffd700;
box-shadow: 0 0 15px rgba(255, 215, 0, 0.5);
}
.color-preview {
width: 60px;
height: 60px;
border-radius: 50%;
border: 3px solid #fff;
box-shadow: 0 0 10px rgba(255, 255, 255, 0.3);
}
.rainbow-preview {
background: linear-gradient(45deg, #ff0000, #ff8800, #ffff00, #00ff00, #0088ff, #0000ff, #8800ff);
animation: rainbowRotate 3s linear infinite;
}
@keyframes rainbowRotate {
0% { filter: hue-rotate(0deg); }
100% { filter: hue-rotate(360deg); }
}
.color-option span {
font-size: 0.7em;
color: #fff;
text-align: center;
}
.customize-preview {
background: rgba(0, 0, 0, 0.6);
padding: 20px;
border-radius: 15px;
border: 2px solid #ffd700;
display: flex;
flex-direction: column;
align-items: center;
}
.customize-preview h3 {
color: #ffd700;
font-size: 1em;
margin-bottom: 15px;
}
#playerPreviewCanvas {
border: 3px solid #ffd700;
border-radius: 10px;
background: #000;
box-shadow: 0 0 20px rgba(255, 215, 0, 0.5);
}
.save-customize-btn {
padding: 15px 30px;
font-size: 0.9em;
font-family: 'Press Start 2P', cursive;
background: linear-gradient(180deg, #00ff00 0%, #00cc00 100%);
color: #000;
border: 2px solid #00ff00;
border-radius: 10px;
cursor: pointer;
transition: all 0.3s;
box-shadow: 0 4px 10px rgba(0, 255, 0, 0.3);
align-self: center;
}
.save-customize-btn:hover {
background: linear-gradient(180deg, #00ff88 0%, #00ff00 100%);
transform: translateY(-2px);
box-shadow: 0 6px 15px rgba(0, 255, 0, 0.5);
}
.save-customize-btn:active {
transform: translateY(0) scale(0.98);
}
.shape-options {
display: grid;
grid-template-columns: repeat(auto-fit, minmax(150px, 1fr));
gap: 15px;
margin-top: 15px;
}
.shape-option {
display: flex;
flex-direction: column;
align-items: center;
gap: 8px;
padding: 15px;
background: rgba(255, 255, 255, 0.05);
border: 2px solid rgba(255, 215, 0, 0.3);
border-radius: 10px;
cursor: pointer;
transition: all 0.3s;
}
.shape-option:hover {
background: rgba(255, 215, 0, 0.1);
border-color: #ffd700;
transform: scale(1.05);
}
.shape-option.active {
background: rgba(255, 215, 0, 0.2);
border-color: #ffd700;
box-shadow: 0 0 15px rgba(255, 215, 0, 0.5);
}
.shape-preview {
width: 60px;
height: 60px;
display: flex;
align-items: center;
justify-content: center;
}
.round-preview {
width: 50px;
height: 50px;
border-radius: 50%;
background: #ffd700;
border: 3px solid #fff;
box-shadow: 0 0 10px rgba(255, 255, 255, 0.3);
}
.triangle-preview {
width: 0;
height: 0;
border-left: 25px solid transparent;
border-right: 25px solid transparent;
border-bottom: 45px solid #ffd700;
border-top: none;
filter: drop-shadow(0 0 5px rgba(255, 255, 255, 0.3));
}
.shape-option span {
font-size: 0.7em;
color: #fff;
text-align: center;
}