amelior interface menu

This commit is contained in:
2025-12-01 22:34:05 +01:00
parent f311d3f103
commit 502a462ec5
3 changed files with 307 additions and 6 deletions

189
game.js
View File

@ -1097,6 +1097,7 @@ function saveScore() {
const topScores = scores.slice(0, 10);
localStorage.setItem('pacmanScores', JSON.stringify(topScores));
updateLeaderboard();
updateBestScore(); // Mettre à jour le meilleur score dans le menu
}
}
@ -1252,6 +1253,177 @@ function animateScore() {
}
animateScore();
// === FANTOMES ANIMES EN ARRIERE-PLAN DU MENU ===
const menuCanvas = document.getElementById('menuBackgroundCanvas');
const menuCtx = menuCanvas.getContext('2d');
// Ajuster la taille du canvas
function resizeMenuCanvas() {
menuCanvas.width = window.innerWidth;
menuCanvas.height = window.innerHeight;
}
resizeMenuCanvas();
window.addEventListener('resize', resizeMenuCanvas);
// Classe pour les fantômes du menu
class MenuGhost {
constructor() {
this.x = Math.random() * menuCanvas.width;
this.y = Math.random() * menuCanvas.height;
this.speedX = (Math.random() - 0.5) * 2;
this.speedY = (Math.random() - 0.5) * 2;
this.size = 30 + Math.random() * 20;
this.color = ['#ff0000', '#ff00ff', '#00ffff', '#ffa500'][Math.floor(Math.random() * 4)];
this.animation = Math.random() * Math.PI * 2;
}
update() {
this.x += this.speedX;
this.y += this.speedY;
this.animation += 0.05;
// Rebondir sur les bords
if (this.x < 0 || this.x > menuCanvas.width) {
this.speedX *= -1;
}
if (this.y < 0 || this.y > menuCanvas.height) {
this.speedY *= -1;
}
// Garder dans les limites
this.x = Math.max(0, Math.min(menuCanvas.width, this.x));
this.y = Math.max(0, Math.min(menuCanvas.height, this.y));
}
draw() {
menuCtx.save();
menuCtx.translate(this.x, this.y);
const size = this.size;
const waveOffset = Math.sin(this.animation) * 2;
// Corps du fantôme
menuCtx.fillStyle = this.color;
menuCtx.strokeStyle = '#000000';
menuCtx.lineWidth = 2;
// Tête (demi-cercle)
menuCtx.beginPath();
menuCtx.arc(0, -size * 0.3, size * 0.5, Math.PI, 0, false);
menuCtx.fill();
menuCtx.stroke();
// Corps (rectangle)
menuCtx.fillRect(-size * 0.5, -size * 0.3, size * 1.0, size * 0.7);
menuCtx.strokeRect(-size * 0.5, -size * 0.3, size * 1.0, size * 0.7);
// Jambes ondulées
const waveHeight = size * 0.15;
const waveWidth = size * 0.2;
menuCtx.beginPath();
menuCtx.moveTo(-size * 0.5, size * 0.4);
for (let i = 0; i < 5; i++) {
const x = -size * 0.5 + i * waveWidth;
const y = size * 0.4 + (i % 2 === 0 ? 0 : waveHeight) + waveOffset;
menuCtx.lineTo(x, y);
}
menuCtx.lineTo(size * 0.5, size * 0.4);
menuCtx.lineTo(size * 0.5, size * 0.7);
menuCtx.lineTo(-size * 0.5, size * 0.7);
menuCtx.closePath();
menuCtx.fill();
menuCtx.stroke();
// Yeux
menuCtx.fillStyle = '#ffffff';
menuCtx.beginPath();
menuCtx.arc(-size * 0.2, -size * 0.1, size * 0.12, 0, Math.PI * 2);
menuCtx.arc(size * 0.2, -size * 0.1, size * 0.12, 0, Math.PI * 2);
menuCtx.fill();
menuCtx.fillStyle = '#000000';
menuCtx.beginPath();
menuCtx.arc(-size * 0.2, -size * 0.1, size * 0.06, 0, Math.PI * 2);
menuCtx.arc(size * 0.2, -size * 0.1, size * 0.06, 0, Math.PI * 2);
menuCtx.fill();
menuCtx.restore();
}
}
// Créer plusieurs fantômes
const menuGhosts = [];
const numGhosts = 6;
for (let i = 0; i < numGhosts; i++) {
menuGhosts.push(new MenuGhost());
}
// Animation du menu
let menuAnimationRunning = false;
let menuAnimationFrame = null;
function animateMenu() {
if (!menuAnimationRunning) return;
// Effacer le canvas avec un effet de traînée
menuCtx.fillStyle = 'rgba(10, 10, 10, 0.1)';
menuCtx.fillRect(0, 0, menuCanvas.width, menuCanvas.height);
// Mettre à jour et dessiner les fantômes
menuGhosts.forEach(ghost => {
ghost.update();
ghost.draw();
});
menuAnimationFrame = requestAnimationFrame(animateMenu);
}
// Démarrer l'animation seulement si le menu est visible
function startMenuAnimation() {
if (!menuAnimationRunning && mainMenu && mainMenu.style.display !== 'none') {
menuAnimationRunning = true;
animateMenu();
}
}
function stopMenuAnimation() {
menuAnimationRunning = false;
if (menuAnimationFrame) {
cancelAnimationFrame(menuAnimationFrame);
}
}
// Démarrer l'animation au chargement si le menu est visible
// Attendre que le DOM soit complètement chargé
if (document.readyState === 'loading') {
document.addEventListener('DOMContentLoaded', () => {
if (mainMenu && mainMenu.style.display !== 'none') {
startMenuAnimation();
}
});
} else {
// DOM déjà chargé
if (mainMenu && mainMenu.style.display !== 'none') {
startMenuAnimation();
}
}
// Observer les changements de visibilité du menu
if (mainMenu) {
const menuObserver = new MutationObserver(() => {
if (mainMenu.style.display !== 'none') {
if (!menuAnimationRunning) {
startMenuAnimation();
}
} else {
stopMenuAnimation();
}
});
menuObserver.observe(mainMenu, { attributes: true, attributeFilter: ['style'] });
}
// === GESTION DU MENU ===
// Afficher le jeu
playBtn.addEventListener('click', () => {
@ -1269,6 +1441,8 @@ backToMenuBtn.addEventListener('click', () => {
gameWrapper.style.display = 'none';
mainMenu.style.display = 'flex';
gameRunning = false;
updateBestScore(); // Mettre à jour le meilleur score
startMenuAnimation(); // Redémarrer l'animation des fantômes
}
});
@ -1335,6 +1509,21 @@ function updateMenuLeaderboard() {
});
}
// Fonction pour mettre à jour le meilleur score dans le menu
function updateBestScore() {
const scores = getScores();
const bestScoreElement = document.getElementById('bestScoreValue');
if (scores.length > 0) {
const bestScore = scores[0].score;
const bestLevel = scores[0].level || 1;
bestScoreElement.textContent = `${bestScore} (Niv. ${bestLevel})`;
} else {
bestScoreElement.textContent = '0';
}
}
// Initialiser seulement le menu au chargement
updateMenuLeaderboard();
updateBestScore();